LEGO Star Wars: Castaways Summary and Breakdown

LEGO Star Wars: Castaways was released last month on the subscription-based Apple Arcade, allowing players to customize a character and explore an island on a faraway world, interacting with both its in-universe inhabitants and other players. It’s a reasonably fun game, if a bit grind-y, and it seemed like it went relatively under the radar. I played through the game’s whole story so I thought it would be helpful to write up a summary of it and its most interesting details.

The story opens with the player character crashing their ship onto a lush island on a mysterious planet, where you discover an isolated civilization formed by other castaways in ruins left behind by the ancient Ottegan Sacred Order of Ramulus. The Ottegans had sought to collect all knowledge in the galaxy and they left behind an Observatory full of their knowledge that has become the centerpiece of the island’s society, allowing its residents to revisit key points in galactic history (currently limited for the players to the battles at the Tantive IV, Mos Eisley, Docking Bay 327, Echo Base, Jabba’s Palace, and Endor).

The player quickly meets TU-T0R, a protocol droid left behind by the Ottegans to oversee the Observatory. TU-T0R reveals to you that the Observatory has begun to become corrupted and all of the galactic history stored inside it could be at risk. You are tasked with investigating the corruption and finding a way to stop it, with the help of the island’s many other inhabitants.

Among those other inhabitants of the island are the Mirialan Laurasta Vertoa who runs the vehicle holosims and the ancient Hutt Bosigg who runs the competitive Hippodrome. Both of them borrow data from the Observatory for their systems, Laurasta because she longs to fly and Bosigg because he uses it for entertainment.

The planet that the island is on never gets a name, though it’s surrounded by a Maelstrom similar to Kessel’s, the cause for the many shipwrecks over the centuries. It hasn’t been discussed in the game yet, but the developers say that the Ottegans came to the remote world to harness the properties of the mystical Maryte crystal, which the Observatory is built upon.

The presence of porgs on the island and references to elements of the sequels like Poe’s X-wing give the game a definitively post-sequel trilogy setting. The characters never discuss the wider present day galaxy beyond their lonely island, mostly because they’ve all been stranded for some time, but it’s repeatedly implied the characters and events of the original trilogy were centuries prior.

The eight chapters of the game’s story all build to the reveal that the Observatory’s corruption is not a virus or an outside hostile force, but a security program designed by the Sacred Order of Ramulus to keep the archive’s data out of the wrong hands. Centuries of neglect and the sudden near-constant use of the Observatory by the castaways has caused it to degrade. The key to solving the problem lies in TU-T0R’s long-lost memories, which are sure to continue the story in future game updates.

In addition to the main story, there are also dozens of side missions and quests that introduce the player to even more of the island’s residents. I made an Imgur album of all the little details and easter eggs in the game that I thought were interesting, both from the main story and the side quests. Some of them get surprisingly obscure.

  • The Sacred Order of Ramulus was first mentioned in The Force Awakens: The Visual Dictionary, but their important role in one of the bonus missions from LEGO Star Wars: The Force Awakens was probably what inspired their part in the game.
  • Bosigg, when he isn’t pretending to not know Basic, speaks accurate Huttese. Jabba’s full name (“Jabba Desilijic Tiure”) gets used by the island’s bartender, which doesn’t happen often in stories, though it’s misspelled as “Tirue.”
  • Herrok Jani offers to teach the player Pazaak, the card game from Knights of the Old Republic.
  • Laurasta uses the term “crikking,” which is one of Keeve’s favored swears in Marvel’s The High Republic comic.
  • One of the four class instructors is a Chiss named Grath who teaches you the way of the Agent, which could be a reference to their role in The Old Republic. Speaking of Chiss, Thrawn and his disappearance are mentioned in one of the game’s loading screens.
  • The Trandoshan Kiq Zu mentions Jagannath points during his side quests, which are Trandoshan religious ritualistic murder points first mentioned in Bossk’s Tales of the Bounty Hunters story.
  • Animal lover Wett Zantu tells the player that banthas weighed 8,800 pounds. Converted to kilograms (4,000), this is the weight given for them in The Wildlife of Star Wars.
  • Gutterguppies are a type of critter that were also passingly mentioned in the junior novelization of The Last Jedi.
  • In the final side quest of the game, you’re tasked with snapping the Mon Calamari Herrok Jani out of the delusion that he’s a war commander. Among the things he mentions before you succeed is the Tri-Scythe-Class Frigate, which was a Mon Cala ship in the Legacy comic and its matching RPG guide.

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Numidian Prime

I like Star Wars. And Marvel too, to a lesser degree.

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